Part of the settlement terms barred GCC from selling future conversion kits without consent from the original game manufacturer. While Crazy Otto was under development, GCC settled a lawsuit with Atari over their Missile Command conversion kit Super Missile Attack. Pac-Man was originally conceived as an enhancement kit for Pac-Man called Crazy Otto, created by programmers employed at the General Computer Corporation (GCC). The sound effects and music are all new.The latter served as the basis for Baby Pac-Man and is referenced in Jr. Pac-Man (from when they first meet to having a stork drop off their baby). The three intermissions follow the developing relationship between the original Pac-Man and Ms.Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls" rather than folding in on herself as the original Pac-Man did.
The orange ghost is called Sue, rather than Clyde her color was later changed to purple in Pac-Land to differentiate her.Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round a 5000-point banana can be followed by a 100-point pair of cherries. Instead of appearing in the center of the maze, the fruits bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels.Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round.The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.Three of the four mazes (the first, second, and fourth ones) have two sets of warp tunnels, as opposed to only one in the original maze.After level 14, the maze configurations alternate every fourth level.
The pink maze appears in levels one and two the light blue maze appears in levels three, four, and five the brown maze appears in levels six to nine and the dark blue maze appears in levels 10 to 14.
Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts.
It is the first sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco.
Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. Single-player, multiplayer (alternating turns)